Tuesday, July 16, 2013

Zombie Survival for 40K



First off, I'm using 6th edition rules, and both the Chaos: SM and Vanilla marine codexes.

You are a Space Marine Sergeant. You were transporting a chaplain via stormraven over enemy lines when you were shot down.
Your squad, the chaplain, and the co-pilot have survived. You're not sure about the dreadnought that was being towed outside, the crash really has you disoriented. The co-pilot, a Techmarine, lets out the distress beacon, calling for support, the nearest support is far away, but they are en-route. Suddenly, you hear a distant moaning and the marching of feet. the emergency system in the hatches finally activates and they blow open. you see defensible ruins near-by. you raise your chainsword and look to your troops, "FOR GLORY!!!"


Now then make sure you have some way of accounting for around
90+ zombies, the more the merrier, a few regular cultists, khorne berzerkers, and a helbrute.
Your "team" will be made up of 2 full tactical squads, a drop pod, a 3 man marine bike squad, one assault bike, one Chaplain, one techmarine, and a basic dreadnought.
(proxy what you don't have. I used the zombies from twilight creations boardgame, "Zombies!!!" they sell for about $6 for 100)


The terrain will be wide basic ruins of your choice. placing the destroyed stormraven near an edge of the table.
What ever edge you decide on (use a scatter die if you feel like it) as your deployment zone.
Roll a D6, on a roll of 4 or less add nothing, on a 5+ add a bunker with no weapons added (mounted turrets, ect.).

At the beginning of the game, roll a D6, on a 4+ the dreadnought survives the crash, anything else and it was destroyed and enters the game as being "Wrecked". he is a basic dread. no upgrades.

The first tactical team can use what ever weapons they can have as described in the Space Marine Codex, minus the rhino transport/drop pod and are immediately put on the field.
This also applies to the techmarine, with the exception of servitors or a Space marine bike.
 The Chaplain is with storm bolter, plasma pistol, or ANY combi weapon available to him. apart from that, he has standard gear as described in the codex.

At turn 10, reinforcements arrive! Roll a D6, on a roll of 1-3, a 3 man bike squad comes in with an assault bike. On 4-6, a drop pod rains down with a full squad. use same rules as first squad.

At the star of every enemy turn, add one 30 man squad of zombies until you either run out of zombies, or room on the board. (which-ever comes first! but remember to spawn a new one when there is room)
respawning dead after running out of models. (As much as you have at the end of the turn)
 The zombies move towards the nearest squad each turn and automatically declare assaults on any applicable units

After turn 6, add a 10 man squad of cultists with auto guns and one heavy stubber.
they act the same, except they shoot during their shooting phase at th nearest unit. Stop at 24" away from the nearest unit and take the nearest cover between 18"-24" away from that unit, maintaining a firing position. 1 respawn 5 turns after entire squad dies.

After turn 12, add a 5 man Korne berzerker squad. Act the same as zombies. 1 respawn 2 turns after entire squad dies.

After turn 25, add the helbrute. replace the multimelta with another powerfist. No respawn.

  Victory: survive to turn 30. Help has arrived, and the chaplain is rescued! You honor your chapter!

   Defeat: The chaplain dies. You have failed your chapter and were slain by the forces of chaos.

P.S. Feel free to use your own army using the same general Idea, bring in maybe 1 squad of basics, one light HQ, one single light elite, and a heavier choice that may or may not enter the game, with fair reinforcements later on (around turn 10)

THANKS FOR READING!

Sunday, January 6, 2013

2013

Happy 2013 Everyone! I'll try to post things soon I promise. Thats a soft, no handshake, promise

Friday, August 17, 2012

Dusty

this blog is. Hi everboy, I'm sorry i neglected this blog so much, i know how you love her sweden! I wanted everyone to know I'm thinking of starting a Motion comic web series. see you then if not before!

Wednesday, April 11, 2012

Warhammer MMO

Im going to take and paste an interview from http://www.ripten.com/
i will be adding comments and pictures to show my disgust with the changes
we fear change
ENJOY!
my text is the RED text


MF: Going back to the Warhammer MMO, when you announced the change, you called it a “shift.” How far along was Dark Millennium before the change? In other words, is it really just a cancelation with a brand new project and the same name? Given that you’re talking about taking an MMO, which… I believe, Danny, that you’re a gamer, right?
DB: Oh, yeah!

MF: So… my understanding is that you’re very familiar with MMOs.
DB: Yes. Since Everquest 1, yes!
MF: You know that an MMO is a very different experience than a “single-player/multiplayer game with community features.” Is there really anything usable from the MMO that is going to be included in this new title?
DB: Yes, and the reason is that there was a lot of innovation in that game. In particular, the shooting mechanics are real-time, not turn based. 
(turn based??? jehehehesuuuus christ)
The content is absolutely incredible, and any time anyone ever had any doubts about it, all I had to do was bring them into the room and show them progress on the game. So there’s a tremendous amount of content that was built. *At its core, the mechanics are very action based. Nobody has seen this before. We’ve never shown it to anyone.*(HURP DERP) The team is incredibly excited, and this is the truth, about the new direction for the game.
We’re not going to be talking about that game for a while. I know lots about it, and I could talk about it, and I think it’s absolutely incredible. 

You’ve gotta remember there’s five years of development and careful thinking and testing and prototyping and then building involved there. If you saw it, you would easily understand the vision for the future of the game, and when you see it, I think you’ll get it completely. It’s really awesome. It’s always been one of my favorite games in the portfolio and it still is.
(I.E. HERP DERP, i got a game that isnt ours and its great, lets destroy it before the public gets it)
MF: It’s interesting. You mentioned… and I’m a Warhammer fan. I loved Space Marine. I’m excited about that, but one of the interesting things you said about that, though, is that if people had doubts, you showed it to them, and their doubts would be allayed. In the announcement, you said that you were looking for a business partner, and that didn’t happen. I’m assuming that you pitched them with some of the content, and they saw it. If, as a gamer, I’m going to be excited about the game, what was the disconnect between finding a business partner who could get equally excited about where the MMO was going?
DB: Well, I would argue that it’s the business of subscription-based MMOs, and the state of that business right now. That’s what we were building: a big, ideally subscription-based, MMO. I can tell you that, unequivocally, certain people who have shipped MMOs, who saw this… a quote was, “that’s better than anything we’ve ever built.” That’s a quote from a room I was in, and that’s what kept the conversations going. There was a lot of, “how do we make this work economically, because it’s awesome?” Herp, herp derp, its not like GW doesnt already over price everything, its not like they would pay through the nose to get this game
At the end of the day, and I know for myself in particular, I much prefer the route we’re going down than having brought in investors, and possibly diluted some of the controls around it. (NEVER MIND THAT WE'RE CHANGING THE WHOLE GAME AND REMOVING 90% OF THE FEATURES) When you bring in more opinions, things will change. That game is still sitting with the people who invented it five years ago, and honestly, they are incredibly (PAYED)excited about the new direction. That is the absolute truth, and when we announce it, and you speak to them, they’ll be able to tell you themselves. You’ll really like it. If you likedSpace Marine, you’re gonna love this thing. It’s much deeper. 
(no playable factions, and superbly linear gameplay, and no RPG elements? I GUESS ITS DEEPER THOUGH)

Space Marine was designed as a console experience. This one has tremendous multiplayer gameplay, and there is a lot going on in this game that’s spectacular.(we're shoving our heads up our asses and Following the COD franchise straight to hell)
MF: You talked about investors and, obviously, you have to do what’s right for the business and where you were at the time. However, it seems in terms of stock prices, as I said earlier, that there has been a 20% drop from March 29th until today. The fact is that you’ve gone from streamlining administrative staff to laying off creative staff.

 It seems that investors are reacting poorly to that. What are you going to do to convince people that play the stock market and let them know that this is the time to turn around and look at THQ seriously?
DB: The thing that keeps me going and gets me up everyday is the portfolio.

 I, of course, know every single game that’s in production. Some of them haven’t been announced yet. In the future, and you know this, only the best games with really quality marketing and proper investment are going to be profitable or, even, break out. There’s a lot of tough stuff navigating the waters of the industry and the changes in the industry, and transitioning this company to an original IP, core games company.
It takes time and it takes effort. On my laptop, I have the entire portfolio for the next three years, with video, creative and content and things that the public hasn’t seen and that investors haven’t seen. That’s what keeps me going completely. It’s because the portfolio that we’re preserving is, I believe, really, really strong. It’s a lot of games that I want to play very badly, and hopefully, so will a lot of other people.(It's a lot of games? im sure "like god of war" will fit in there somewhere

There’s a lot of talent behind them, a lot of investment and a lot of focus. As we roll them out—it’s gonna take some time, and it’s a long-term plan—but, as we roll them out, and each one succeeds, hopefully better than the one before it, the company will regrow.(i.e. its not coming out anytime soon. i imagine he is this man, and the flood is us WH40K fans)

well, thats my two cents (god thats lame), so there you go. 
send me hate mails! or just comment, like i want you to

Attention Sweden


Varför är så många av er på här så regelbundetJag förstår inte
  varför den svenska skulle ta ett intresse för något jag gör, inte mindre
vara så intresserad av att kolla på den regelbundet.

skicka mig gärna en rad i kommentarfältet

tack

English:

    Why are so many of you on here so regularly? I don't understand
 why the Swedish would take an interest in anything i do, no less,
 be so interested as to check on it regularly. 

please drop me a line in the comments box

thank you